Systems & Prototypes

Where digital intelligence becomes physical interaction.

We design and build the hardware that bridges the gap between virtual models and human experience. From custom simulation controls to motion platforms, we develop the physical interfaces required for deep immersion and technical research. Architecture is where you are; Applied Systems is what you can reach out and interact with.

Why These Systems Exist

Inspired by Experiences, Backed by Architectural Discipline

Architecture is increasingly digital, but the human experience remains physical.
This work began with early experiments in animatronics and evolved into a broader exploration of motion, control, and simulation. The goal is simple: to understand how environments are experienced, not just designed.
Many of these systems are built using locally available materials, proving that advanced tools such as VR interfaces and motion platforms can be made more accessible without sacrificing functionality.
Our systems work is dedicated to creating the tactile touchpoints that make virtual environments feel real.

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Timeline

1990s

Animatronics – Relays, BASIC


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2000’s

Electronics + control systems


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2010s

VR + Simulation + LMS

Side view of a bearded man interacting with VR headset outside modern building.

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2020s

Motion Rigs + Integration


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System Categories

Three areas of hands-on experimentation supporting the Studio and LAB.

These prototypes are grouped into three core categories:

Motion Platforms

Custom-built rigs designed to simulate movement and provide kinetic feedback for immersive environments, training, and research.

Simulation Controls

Specialized hardware interfaces–such as flight controls and input systems–built for precision interaction within digital environments.

Interactive Builds

Standalone systems that combine design, electronics, and fabrication, including custom furniture, VR viewers, and offline digital infrastructure.

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What These Systems Enable

From simulation to real-world application.

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Selected Prototypes

Selected Prototypes

Aircraft Simulation Control System (2024)

Custom-modified flight controls using Hall-effect sensors

Retro Gaming Tables (2012–Present)

Furniture-integrated gaming systems

Offline Learning Server (2017)

Local network knowledge access for remote schools

Mobile VR Devices

Smartphone-enabled VR Experiences

Local AI Builds

Offline Linux Servers for AI access and development

Motion Simulation Development

Moving seats for a fully immersive experience

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Where This Is Going

The Future of the Interface

Scaling accessibility through local innovation

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